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DS-Viz
A systematic method for visualising design spaces — helping designers and researchers map, communicate, and reason about the space of possible design solutions. Developed as part of doctoral research at Cambridge and published in IJDCI.
Design Methods
Visualization
Creativity
🎲
BGI40 — Industry 4.0 Board Game
A strategy board game simulating Industry 4.0 technology adoption in manufacturing companies. Players build capability networks across Production, ICT, and Department tracks across two phases, competing for certificates and victory points.
Gamification
Industry 4.0
Education
🎮
Computer Games for Design Creativity
Research into using computer games as a medium for studying and supporting design creativity. Games offer controlled, engaging environments to probe how designers explore and navigate design spaces — with opportunities and challenges unique to the medium.
Design Creativity
Computer Games
Research Methods
🧱
Design Spaces & Creativity: LEGO® Workshop
An open educational resource developed at Cambridge for teaching design space concepts through physical LEGO® play. Includes presentation slides, instructor guidance, and task templates in English and Portuguese. Presented at DCC'24.
Design Education
Open Resource
Creativity
🖥️
Game Engine Ergonomics
An exploratory study into using commercial game engines as simulation environments for ergonomics analysis, workplace design, and engineering education — bridging virtual environment tooling with human factors methodology.
Ergonomics
Simulation
Game Engine
📊
GAP Dataset
An open dataset examining the effects of creative performance feedback on design outcomes, supporting reproducible research on creativity in engineering design. Released on the Open Science Framework under a CC license.
Open Data
Design Research
Creativity
🔄
EDGE — Knowledge Transfer in Offshore Industry
Research examining how knowledge flows from operational offshore units back to design, planning, and optimization phases. Conducted at the Technical University of Denmark (DTU) with Prof. Ole Broberg, combining industry partnerships with empirical investigation of knowledge transfer mechanisms. Published in the International Journal of Industrial Ergonomics.
Knowledge Transfer
Offshore Industry
Ergonomics
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GEnESIIs
Gamification for Engineering Education — a two-year international research collaboration between Brazilian, British, and German institutions, supported by Brazil's National Council for Scientific and Technological Development (CNPq), exploring gamification as a pedagogical tool for sustainability and industrial innovation in engineering curricula.
Gamification
Engineering Education
International
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Esports Ergonomics
Investigation into ergonomics and human factors in competitive esports, sparked by observing CS:GO tournaments in 2017. Research identified three challenge categories facing professional players: physical (equipment, venue design), cognitive (audience pressure, team communication), and organizational (management, training schedules). Published at IEA 2018 and 2021.
Ergonomics
Esports
Human Factors
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ErgoPRO Workshop
An interactive learning activity challenging participants to redesign a workplace based on an authentic oil refinery scenario. Deployed at Samsung, Hyundai, Faber-Castell, UFSCar, USP, and international conferences in Canada, Brazil, Italy, and France. An educational kit prototype was developed and filed for patent through the Brazilian Patents Office.
Ergonomics
Design Education
Workshop
🛡️
COVID Relief Network
Led manufacturing of personal protective equipment during Brazil's COVID-19 response in March 2020. Starting with 3D printing and prototyping, the initiative scaled by coordinating with industries, donors, and public institutions — delivering over 17,000 face-shields across 70+ cities in São Paulo state. A patent was filed for one developed device.
PPE Manufacturing
3D Printing
Public Health
🏗️
Facilities Planning & Design
University-industry collaborative projects during academic studies, including facilities planning with Leao AB and Ventidelta, and ergonomics and workspace design with Embraer and Gerdau. Work involved on-site data collection, design of alternative layouts, and computer simulations of workspace proposals.
Facilities Design
Ergonomics
Simulation